Update Loop

  • The FMOD Engine should be ticked once per game update. To tick the FMOD Engine while using the Studio API, call Studio::System::update . Internally, this also updates the Core API system.

  • If the Studio API is running in asynchronous mode (the default, unless FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE  has been specified), then Studio::System::update  will be extremely quick, as it is merely swapping a buffer for the asynchronous execution of that frame's commands.