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The FMOD Engine should be ticked once per game update. To tick the FMOD Engine while using the Studio API, call
Studio::System::update. Internally, this also updates the Core API system. -
If the Studio API is running in asynchronous mode (the default, unless
FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATEhas been specified), thenStudio::System::updatewill be extremely quick, as it is merely swapping a buffer for the asynchronous execution of that frame's commands.
Update Loop